its pictures change it moves around — a grey dot means it doesn't do that one
No objects in this project yet — "+ New object" adds one.
Drawing tools
Frames — the object is a strip of frames
Click a thumbnail to edit that frame below.
Pixel editor
100%No frame yet — click "+ Add frame".
Reference cell
Working frame
Click / drag to paint. Strokes snap to the pixel grid and stay locked inside the frame.
Reference — never exported
Toggle a layer on/off; drag to position; click a cell to open it as a guide, then "Use as frame 1" to seed it.
Its states — which pictures play when
ToFPSLoop
Sequence: —
Always-loop (torch), ping-pong (tree sway), one-shot (chest open). Play previews the frames at this FPS. A spike really plays "Extending" while it extends — this is what makes that true.
Palette
Click a swatch to pick the paint color. Custom lets you add / remove / edit colors.
Kind
Footprint — size at rest
W
H
Defaults to tileSize × tileSize.
Preview — pictures, real motion, and the space it sweeps, together
100%
Dashed box = the full space it sweeps. Filled box = footprint at rest. This is the real engine running — the animation switches state as the motion does, same as in the game.
Light — a glow around it
Give off light
Particles — sparks, snow, drips, smoke
Give off particles
When — which of its own pictures this happens during
What it does to you
Export — the template the Map Builder places
Downloads <name>.object.json — bundles frames, anim, behavior, footprint and envelope.
Placement
—
The entity written into level1.mapentities. x/y are set by the Map Builder when placing it.
Project
Settings
Draw — click or drag to paint one pixel at a time.